Which DirectX to use?
F.G. » Devlog
In the previous devlog, I assumed the visual effects issue had been fixed, but I was wrong. They still existed.
This time, I feel like the problem is with the DirectX I'm using. I'm reverting back to the way it was before, using 12 instead of 11. I hope the bugs have stopped occurring.
I also fixed some input issues so the puzzle event plays out correctly.
Furthermore, a new lantern material replaces the old one. The old one had a black band around the center that made it difficult to see.
Get F.G.
F.G.
How long will you stay in this cycle?
Status | In development |
Author | CDC Dev |
Genre | Survival |
Tags | 3D, cdc-dev, Creepy, first-game, First-Person, Horror, Indie, pt, Singleplayer, Unreal Engine |
Languages | Portuguese (Brazil) |
Accessibility | Subtitles |
More posts
- Pause menu solved6 days ago
- Effect and sound solved7 days ago
- Fixing performance8 days ago
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